c7v2

Direction

As is, many characters remain undercooked, feeling either incongruent with their aesthetic design, too dry and not unique enough, or simply doesn’t function as a complete character. This patch is intended to fill up the design space available now that v1 has neutered the dominant meta strategies. In other words, new toys for everone.

Rage Drive

Rage Drives (and Heat Smashes) provide a valuable design space to work in, but their current execution is lacking. The vast majority of them are just mixup buttons with pumped up properties. Boring.

Ideally, these moves would fundamentally alter the way one interacts with the character. For example, in TEKKEN 8, when Lidia is in Heat, the counterplay to each stance situation changes dramatically because of the added HAE parry.

Some broad categories of move that’d be more interesting as a one-time move use than 90% of Rage Drives:

Systemic rebalances

The patch will also have the following systemic rebalances that were cut from v1 to avoid bloating it too much:

Changes

(Prospective changes for next patch. Very incomplete.)

(✓ is stuff that’s been implemented so far in dev build.)

Universal

Dragunov

Leo

Leroy

Lidia

Master Raven

Noctis

Due to a happy little accident, the uf+1 knockdown previously intended to only combo under rare circumstances (via db+1,1+2) actually still guarantees a combo, but it’s a fairly tight ws2,2 pickup. Since it’s a pretty cool combo, it’s staying in and instead the move is being balanced similarly to Jin’s m4.